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  • Writer: Filmushkin HD
    Filmushkin HD
  • Apr 4
  • 3 min read

A Warm Hello to All! Today we're diving into the wonderful world of Construct 3 - the most accessible game engine that lets you create games without writing code. Whether you're a complete beginner or an experienced developer looking for a visual alternative, this guide will show you exactly how to start working in Construct 3 and create your first game!



Construct 3
Construct 3

 

Why Choose Construct 3?

Before we jump in, let's understand why Construct 3 is so popular:✔ 100% web-based - works in any browser✔ No coding required - visual event system✔ Instant preview - see changes in real-time✔ HTML5 export - publish anywhere✔ Active community - 250,000+ developers

 

Getting Started: First Steps in Construct 3

1. Creating Your Account

  1. Go to construct.net

  2. Click "Try Now" (free version available)

  3. Choose a plan:

    • Free: Basic features, watermark

    • Personal ($9.99/month): Full features

    • Business ($99/year): Commercial use

Pro Tip: Start with the free version to test the engine!

2. Understanding the Interface

When you first open Construct 3, you'll see:

  1. Project Bar (left) - contains your game elements

  2. Layout View (center) - where you design levels

  3. Properties Panel (right) - adjust object settings

  4. Event Sheet (bottom) - game logic without code

 

Creating Your First Game: Platformer Example

Let's make a simple platformer in 7 easy steps:

Step 1: New Project

  1. Click "New Project"

  2. Choose "Platformer" template

  3. Name your project (e.g., "MyFirstGame")

Step 2: Adding a Player Character

  1. Right-click in Project Bar → "Add Object"

  2. Choose "Sprite"

  3. Draw or import your character

  4. Set "Solid" and "Platform" behaviors

Step 3: Building Your Level

  1. Add "Tilemap" object

  2. Paint platforms using the tile editor

  3. Set collision boundaries

Step 4: Adding Controls

  1. Open "Event Sheet"

  2. Add event: "Keyboard → Is Key Down" (Arrow keys)

  3. Add action: "Set Player Velocity"

Step 5: Adding Collectibles

  1. Create "Coin" sprite

  2. Add event: "Player collides with Coin"

  3. Add actions: "Destroy Coin" + "Add to Score"

Step 6: Testing Your Game

  1. Click "Play" (top toolbar)

  2. Test controls and collisions

  3. Adjust physics if needed

Step 7: Exporting

  1. Click "Export" → "HTML5"

  2. Choose export options

  3. Download ZIP and upload to web!

 

Advanced Features to Explore

Once you've mastered basics, try these powerful tools:

  1. Behaviors System - pre-made physics, pathfinding, etc.

  2. Effects - add shaders and visual filters

  3. Plugins - extend functionality (300+ available)

  4. Multiplayer - create online games

  5. Mobile Export - build APK/iOS packages

 

Optimization Tips for Better Performance

  1. Use sprite atlases - combine images

  2. Limit particle effects - they're performance-heavy

  3. Recycle objects - don't create/destroy constantly

  4. Compress audio - use .ogg format

  5. Test on mobile - check touch controls

 

Common Beginner Mistakes to Avoid

❌ Making projects too complex at first❌ Ignoring the event hierarchy❌ Not using behaviors properly❌ Forgetting to test frequently❌ Skipping the official tutorials

 

Learning Resources

  1. Official Tutorials (construct.net/en/tutorials)

  2. YouTube Channels - Scirra, ConstructGamer

  3. Community Forum - 50,000+ active members

  4. Game Templates - learn from ready projects

 

From Hobby to Career

Many successful games started in Construct 3:

  • "Don't Look Back" - 2M+ downloads

  • "Evo Explores" - featured by Apple

  • "Hyper Dash" - top .io game

You can:✔ Sell games on portals✔ Earn from ads✔ Offer development services✔ Create educational games

 

Final Checklist for Beginners

☑ Complete the basic tutorial☑ Make 3 simple test games☑ Join the Construct community☑ Experiment with different genres☑ Share your first creation online

 

FAQ

Q: Can I make 3D games in Construct 3?A: Only basic pseudo-3D effects - it's primarily a 2D engine.

Q: Is my game ownership protected?A: Yes, you own 100% of your creations.

Q: What computer specs do I need?A: Any modern PC/Mac with Chrome/Firefox will work.

 

 Now It's Your Turn! Construct 3 removes all barriers between your ideas and actual games. What will you create first? Share your progress in the comments!

 Found this guide helpful? Share with other aspiring developers! Let's grow the game dev community together. Happy creating!

 
 
 
  • Writer: Filmushkin HD
    Filmushkin HD
  • Apr 3
  • 3 min read

Greetings, cosmic wanderers! Today, we’re diving into a burning question: Are HTML5 games profitable? If you’re dreaming of turning game development into a money-making adventure, you’re in the right place.


HTML5 games profitable

HTML5 games are everywhere—on mobile, Facebook, mini-game sites, and even in ads. But can they actually fill your wallet? Let’s break it down with real numbers, strategies, and success stories.


Why HTML5 Games? The Untapped Goldmine

HTML5 games run instantly in browsers, no downloads needed. This makes them perfect for:✔ Casual gamers (the biggest audience!)✔ Ad-supported platforms (like CrazyGames or Poki)✔ Social media & instant-play ads✔ Mobile web & PWAs (Progressive Web Apps)

And the best part? Low development costs compared to native mobile games.


5 Proven Ways to Make Money with HTML5 Games


1. Ad Revenue (The Most Popular Method)

 How it works:

  • Use display ads (banner, interstitial)

  • Implement rewarded ads (players watch ads for in-game perks)

  • Join ad networks like Google AdSense, AdMob, or game-specific platforms (Unity Ads, CrazyGames Partner Program)

 Earnings Example:

  • A simple hyper-casual HTML5 game can earn 5–5–50 per day with ads.

  • Viral hits (like "Paper.io") make thousands per month.

 Pro Tip:

  • Place ads between levels (not too intrusive).

  • Use mediation (combine multiple ad networks for higher revenue).

2. Sponsorships & Licensing

 How it works:

  • Sell your game to portals (e.g., CrazyGames, Poki, Armor Games).

  • Get exclusive sponsorships (one-time payment, 500–500–20,000+).

 Earnings Example:

  • A decent HTML5 game can sell for 1,000–1,000–5,000 to a sponsor.

  • Top-tier games fetch $10,000+.

 Pro Tip:

  • Build a portfolio on itch.io or GitHub.

  • Pitch to portals before full release.

3. In-App Purchases (IAP)

 How it works:

  • Sell skins, power-ups, or levels.

  • Use PayPal, Stripe, or game monetization APIs.

 Earnings Example:

  • A well-designed idle HTML5 game can make 100–100–1,000/month from IAP.

  • "Cookie Clicker" (a browser game) earned millions from donations & merch.

 Pro Tip:

  • Offer limited-time deals (FOMO works!).

  • Make purchases convenient (one-click buys).

4. Premium Model (Sell Your Game)

 How it works:

  • Sell on itch.io, Steam (as a WebGL game), or your own site.

  • Offer demo first, pay to unlock full game.

 Earnings Example:

  • Premium HTML5 games sell for 5–5–20 per copy.

  • A hit like "A Dark Room" made $100,000+ as a paid web game.

 Pro Tip:

  • Add exclusive content for paid users.

  • Run limited discounts to boost sales.

5. NFT & Crypto (Controversial But Profitable)

 How it works:

  • Integrate Web3 wallets (MetaMask, Phantom).

  • Sell NFT characters, items, or land.

Earnings Example:

  • Games like "CryptoKitties" made millions in NFT trades.

  • Risky! (Market fluctuates.)

 Pro Tip:

  • Only use legit blockchains (Ethereum, Solana).

  • Avoid "scammy" designs (players hate cash grabs).


Real HTML5 Game Success Stories

 "Slither.io" – Earned 100,000/month∗∗fromads.∗∗"Krunker.io"∗∗–Made∗∗100,000/month∗∗fromads.∗∗"Krunker.io"∗∗–Made∗∗1M+ from skins & sponsorships."Diep.io" – Generated $500k+ via in-game purchases.

How Much Can YOU Earn?

Monetization Method

Estimated Earnings (Monthly)

Ad Revenue (CPM)

50–50–10,000+

Sponsorships

500–500–20,000 (per deal)

In-App Purchases

100–100–5,000

Premium Sales

200–200–50,000

Key Factors:✔ Game quality (polished games earn more).✔ Marketing (share on Reddit, TikTok, Discord).✔ Platform choice (CrazyGames vs. your own site).

How to Maximize Profits?

  1. Pick a Profitable Genre – Hyper-casual, idle, .io games work best.

  2. Optimize for SEO – Use keywords like "free online [genre] game".

  3. Update Regularly – New levels = returning players.

  4. Cross-Promote – Link to your other games.

Final Verdict: Are HTML5 Games Profitable?

✅ YES! But like any business, success requires effort.

  • Start small (a simple arcade game).

  • Test multiple monetization methods.

  • Learn from failures (even flops teach you something).


FAQ

Q: How long does it take to make a profitable HTML5 game?A: 2 weeks to 3 months, depending on complexity.

Q: Can I use ChatGPT/AI to make HTML5 games?A: Yes! AI helps with code snippets, art, and ideas, but human creativity is key.

Q: What’s the easiest engine for HTML5 games?A: Construct 3 (no coding) or Phaser (for JavaScript devs).


 Ready to Launch Your Game Empire? Start today, and who knows—your HTML5 game could be the next viral hit!


 Which monetization method excites you? Let’s discuss in the comments!


 Liked this guide? Share it with fellow devs! The more you give, the more the universe gives back.

 
 
 
  • Writer: Filmushkin HD
    Filmushkin HD
  • Apr 3
  • 3 min read

Hello, dear readers! In this article, I will reveal the best programs for creating H5 games—tools that empower both beginners and professionals to bring their gaming ideas to life. Whether you're an indie developer or a studio, choosing the right software is crucial for success.


Top 5 Programs

We’ll explore top game engines, their features, pricing, and which one suits your needs. Plus, I’ll share optimization tips to ensure your game runs smoothly. Let’s dive in!


Why H5 Games?

H5 (HTML5) games are cross-platform, running seamlessly on browsers, mobiles, and PCs without plugins. They’re lightweight, easy to distribute, and perfect for casual, hyper-casual, and ad-supported games.


Top 5 Programs for Creating H5 Games


1. Construct 3

✅ Best for Beginners | No Coding Required | Web-BasedConstruct 3 is a drag-and-drop engine ideal for beginners. It exports directly to HTML5, supports 2D physics, and has a rich asset library.

Pros:✔ Intuitive visual scripting✔ Instant preview in browsers✔ Affordable subscription

Cons:❌ Limited 3D support

Pricing: Free trial; Paid plans start at $9.99/month.

 

2. Phaser

✅ Best for JavaScript Developers | Open-Source | LightweightPhaser is a free, open-source framework for developers familiar with JavaScript. It’s fast, flexible, and powers many popular browser games.

Pros:✔ Strong community & documentation✔ Great for pixel-perfect 2D games✔ No licensing fees

Cons:❌ Requires coding knowledge

Pricing: Free

 

3. Godot

✅ Best for Advanced Users | Supports 2D & 3D | Open-SourceGodot is a powerful, free engine with an HTML5 export option. It uses GDScript (Python-like), but supports C# and C++.

Pros:✔ Node-based system for flexibility✔ Lightweight & fast performance✔ No royalties

Cons:❌ Steeper learning curve

Pricing: Free

 

4. GDevelop

✅ Best for Rapid Prototyping | No-Code Friendly | Cross-PlatformGDevelop is another no-code option with a strong focus on HTML5 exports. Great for quick game jams and prototypes.

Pros:✔ Event-based logic (no coding)✔ One-click publishing to web✔ Free with optional cloud services

Cons:❌ Less suited for complex 3D games

Pricing: Free; Paid plans from $7/month.

 

5. Unity (With WebGL Export)

✅ Best for High-Quality Graphics | Industry Standard | C#While Unity is known for 3D AAA games, its WebGL export makes it a strong choice for H5 games with advanced visuals.

Pros:✔ Massive asset store✔ Strong multiplayer support✔ Advanced physics & AI

Cons:❌ Heavier file size❌ Requires optimization for web

Pricing: Free for small devs; Pro plans start at $399/year.

 

How to Optimize H5 Games for Better Performance?

  1. Minimize Asset Size – Compress images & audio.

  2. Use WebGL Efficiently – Reduce draw calls.

  3. Cache Resources – Faster loading times.

  4. Test on Multiple Browsers – Ensure compatibility.

 

Which One Should You Choose?

  • No coding? → Construct 3 or GDevelop

  • JavaScript pro? → Phaser

  • Advanced 2D/3D? → Godot or Unity

 

Final Thoughts

The best H5 game engine depends on your skills and project needs. Beginners should start with Construct 3, while developers might prefer Phaser or Godot.

What’s your favorite tool? Share in the comments!

🚀 Ready to create your H5 game? Pick an engine and start building today!

 

FAQ

Q: Are HTML5 games profitable?A: Yes! They’re great for ad revenue, in-app purchases, and sponsorships.

Q: Can I monetize H5 games with AdSense?A: Absolutely! Many developers use Google AdSense for web games.

Q: Which engine is the fastest for H5?A: Phaser and Godot are among the fastest for lightweight games.

 

🔥 Liked this article? Share it with fellow developers! And stay tuned for more game dev insights. Happy coding!

 
 
 
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